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Re-using digital narrative content in interactive games

Author
WOLFF, Annika1 ; MULHOLLAND, Paul1 ; ZDRAHAL, Zdenek1 ; JOINER, Richard2
[1] Knowledge Media Institute & Centre for Research in Computing, The Open University, Milton Keynes MK7 6AA, United Kingdom
[2] Department of Psychology, University of Bath, Bath BA2 7AY, United Kingdom
Source

International journal of human-computer studies. 2007, Vol 65, Num 3, pp 244-272, 29 p ; ref : 3/4 p

ISSN
1071-5819
Scientific domain
Computer science; Psychology, psychopathology, psychiatry
Publisher
Elsevier, London
Publication country
United Kingdom
Document type
Article
Language
English
Author keyword
AI planning algorithms Content reordering Interactive narrative Interface
Keyword (fr)
Age Intelligence artificielle Interface utilisateur Modélisation Narration Planification Relation ordre Système conversationnel Télévision Vie artificielle
Keyword (en)
Age Artificial intelligence User interface Modeling Narrative Planning Ordering Interactive system Television Artificial life
Keyword (es)
Edad Inteligencia artificial Interfase usuario Modelización Narración Planificación Relación orden Sistema interactivo Televisión
Classification
Pascal
001 Exact sciences and technology / 001D Applied sciences / 001D02 Computer science; control theory; systems / 001D02B Software / 001D02B04 Computer systems and distributed systems. User interface

Discipline
Computer science : theoretical automation and systems
Origin
Inist-CNRS
Database
PASCAL
INIST identifier
18470679

Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS

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