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Using task efficient contact configurations to animate creatures in arbitrary environments : GRAPHICS INTERACTION

Author
TONNEAU, Steve1 ; PETTRE, Julien2 ; MULTON, Franck3
[1] IRISA Rennes, 263 Avenue Général Leclerc, 35000 Rennes, France
[2] Inria, France
[3] Université Rennes 2 - Inria, France
Source

Computers & graphics. 2014, Vol 45, pp 40-50, 11 p ; ref : 43 ref

CODEN
COGRD2
ISSN
0097-8493
Scientific domain
Control theory, operational research; Mechanical engineering; Computer science
Publisher
Elsevier, Oxford
Publication country
United Kingdom
Document type
Article
Language
English
Author keyword
Animation for games Autonomous virtual characters Contact Before Motion Force Transmission Ratio Procedural Animation Range Of Motion
Keyword (fr)
Animation par ordinateur Autonomie Cinématique Comportement grimpeur Contact mécanique Contrainte contact Dynamique solide Echantillonnage Efficacité Estimation mouvement Image tridimensionnelle Interface utilisateur Jambe Modèle reptation Mémoire morte Méthode heuristique Problème inverse Réalité virtuelle Taux transmission Temps réel Unité soin intensif
Keyword (en)
Computer animation Autonomy Kinematics Climbing behavior Mechanical contact Contact stress Solid dynamic Sampling Efficiency Motion estimation Tridimensional image User interface Leg Reptation model Read only memory(ROM) Heuristic method Inverse problem Virtual reality Transmission rate Real time Intensive care unit
Keyword (es)
Animación por computador Autonomía Cinemática Comportamiento trepador Contacto mecánico Tensión contacto Dinàmico sólido Muestreo Eficacia Estimación movimiento Imagen tridimensional Interfase usuario Pierna Modelo reptación Memoria muerta Método heurístico Problema inverso Realidad virtual Relación transmisión Tiempo real Unidad terapia intensiva
Classification
Pascal
001 Exact sciences and technology / 001B Physics / 001B40 Fundamental areas of phenomenology (including applications) / 001B40F Solid mechanics / 001B40F10 Solid dynamics (ballistics, collision, multibody system, stabilization...)

Pascal
001 Exact sciences and technology / 001B Physics / 001B40 Fundamental areas of phenomenology (including applications) / 001B40F Solid mechanics / 001B40F30 Structural and continuum mechanics / 001B40F30P Mechanical contact (friction...)

Pascal
001 Exact sciences and technology / 001D Applied sciences / 001D02 Computer science; control theory; systems / 001D02B Software / 001D02B04 Computer systems and distributed systems. User interface

Pascal
001 Exact sciences and technology / 001D Applied sciences / 001D02 Computer science; control theory; systems / 001D02C Artificial intelligence / 001D02C03 Pattern recognition. Digital image processing. Computational geometry

Discipline
Computer science : theoretical automation and systems Physics : solid mechanics
Origin
Inist-CNRS
Database
PASCAL
INIST identifier
29034339

Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS

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