au.\*:("PELL, Barney")
Results 1 to 12 of 12
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General game playing : Overview of the AAAI competitionGENESERETH, Michael; LOVE, Nathaniel; PELL, Barney et al.The AI magazine. 2005, Vol 26, Num 2, pp 62-72, issn 0738-4602, 11 p.Article
GamesPELL, Barney; EPSTEIN, Susan L; LEVINSON, Robert et al.Computational intelligence. 1996, Vol 12, Num 1, issn 0824-7935, 222 p.Serial Issue
Solving Nine Men's MorrisGASSER, R.Computational intelligence. 1996, Vol 12, Num 1, pp 24-41, issn 0824-7935Article
Knowledge-based feature discovery for evaluation functionsFAWCETT, T. E.Computational intelligence. 1996, Vol 12, Num 1, pp 42-64, issn 0824-7935Article
A strategic metagame player for general chess-like gamesPELL, B.Computational intelligence. 1996, Vol 12, Num 1, pp 177-198, issn 0824-7935Article
Learning playing strategies in chessMORALES, E. M.Computational intelligence. 1996, Vol 12, Num 1, pp 65-87, issn 0824-7935Article
General game-playing and reinforcement learningLEVINSON, R.Computational intelligence. 1996, Vol 12, Num 1, pp 155-176, issn 0824-7935Article
Pattern-based learning and spatially oriented concept formation in a multi-agent, decision-making expertEPSTEIN, S. L; GELFAND, J; LESNIAK, J et al.Computational intelligence. 1996, Vol 12, Num 1, pp 199-221, issn 0824-7935Article
Learning of resource allocation strategies for game playingMARKOVITCH, S; SELLA, Y.Computational intelligence. 1996, Vol 12, Num 1, pp 88-105, issn 0824-7935Article
A planning approach to declarer play in contract bridgeSMITH, S. J. J; NAU, D. S; THROOP, T. A et al.Computational intelligence. 1996, Vol 12, Num 1, pp 106-130, issn 0824-7935Article
Perfect recall and pruning in games with imperfect informationBLAIR, J. R. S; MUTCHLER, D; VAN LENT, M et al.Computational intelligence. 1996, Vol 12, Num 1, pp 131-154, issn 0824-7935Article
Go-Moku solved by new search techniquesALLIS, L. V; VAN DEN HERIK, H. J; HUNTJENS, M. P. H et al.Computational intelligence. 1996, Vol 12, Num 1, pp 7-23, issn 0824-7935Article