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Results 1 to 25 of 658

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The Business of FunVAN LENT, Michael.Computer (Long Beach, CA). 2008, Vol 41, Num 2, pp 101-103, issn 0018-9162, 3 p.Article

Advances in computer games (11th international conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005)Lecture notes in computer science. 2006, issn 0302-9743, isbn 978-3-540-48887-3, 1Vol, XIV-272 p, isbn 978-3-540-48887-3Conference Proceedings

Hardcore gamers and casual gamers playing online togetherBOSSER, Anne-Gwenn; NAKATSU, Ryohei.Lecture notes in computer science. 2006, pp 374-377, issn 0302-9743, isbn 3-540-45259-1, 1Vol, 4 p.Conference Paper

Blockage detection in pawn endingsTABIBI, Omid David; FELNER, Ariel; NETANYAHU, Nathan S et al.Lecture notes in computer science. 2006, pp 187-201, issn 0302-9743, isbn 3-540-32488-7, 1Vol, 15 p.Conference Paper

Evolutionary behavior testing of commercial computer gamesBEN CHAN; DENZINGER, Jörg; GATES, Darryl et al.Congress on evolutionary computation. 2004, isbn 0-7803-8515-2, 2Vol, vol 1, 125-132Conference Paper

Let Us Entertain YouFUNGE, John.Computer (Long Beach, CA). 2008, Vol 41, Num 12, pp 120-122, issn 0018-9162, 3 p.Article

Invisible computing : Games with a purposeVON AHN, Luis.Computer (Long Beach, CA). 2006, Vol 39, Num 6, pp 92-94, issn 0018-9162, 3 p.Article

Semi-automatic binary protection tamperingGUILLOT, Yoann; GAZET, Alexandre.Journal in computer virology. 2009, Vol 5, Num 2, pp 119-149, issn 1772-9890, 31 p.Article

Games : Once more, with feelingVAN LENT, Michael; SWARTOUT, William.Computer (Long Beach, CA). 2007, Vol 40, Num 8, pp 98-100, issn 0018-9162, 3 p.Article

A fast trackTHILMANY, Jean.Mechanical engineering (New York, N.Y. 1919). 2006, Vol 128, Num 11, pp 36-37, issn 0025-6501, 2 p.Article

Entertainment computing (Eindhoven, 1-3 September 2004)Rauterberg, Matthias.Lecture notes in computer science. 2004, issn 0302-9743, isbn 3-540-22947-7, XXIII, 617 p, isbn 3-540-22947-7Conference Proceedings

The design of web-based instruction: Using online games to self-test web-based instructionFEINBERG, Susan; QUILICO, Lia L.IEEE international professional communication conference. 2002, pp 84-91, isbn 0-7803-7591-2, 8 p.Conference Paper

Game Analytics for Game User Research, Part 1: A Workshop Review and Case StudySEIF EL-NASR, Magy; DESURVIRE, Heather; AGHABEIGI, Bardia et al.IEEE computer graphics and applications. 2013, Vol 33, Num 2, pp 6-11, issn 0272-1716, 6 p.Article

Communication supports for building world wide internet game communitiesPARK, Jonghun; HAN, Seung-Kyun; MI KYOUNG WON et al.Lecture notes in computer science. 2006, pp 370-373, issn 0302-9743, isbn 3-540-45259-1, 1Vol, 4 p.Conference Paper

Enjoyment and entertainment in east and westRAUTERBERG, Matthias.Lecture notes in computer science. 2004, pp 176-181, issn 0302-9743, isbn 3-540-22947-7, 6 p.Conference Paper

An Independent Social Game Company's PerspectiveGAMBIER, Jimmy.Computer (Long Beach, CA). 2012, Vol 45, Num 2, pp 85-87, issn 0018-9162, 3 p.Article

Creating a science of gamesZYDA, Michael.Communications of the ACM. 2007, Vol 50, Num 7, pp 26-29, issn 0001-0782, 4 p.Article

Building a world-champion arimaa programFOTLAND, David.Lecture notes in computer science. 2006, pp 175-186, issn 0302-9743, isbn 3-540-32488-7, 1Vol, 12 p.Conference Paper

Dao : A benchmark gameDONKERS, H. H. L. M; JAAP VAN DEN HERIK, H; UITERWIJK, Jos W. H. M et al.Lecture notes in computer science. 2006, pp 202-219, issn 0302-9743, isbn 3-540-32488-7, 1Vol, 18 p.Conference Paper

Generating an opening book for amazonsKARAPETYAN, Akop; LORENTZ, Richard J.Lecture notes in computer science. 2006, pp 161-174, issn 0302-9743, isbn 3-540-32488-7, 1Vol, 14 p.Conference Paper

Networking issues in entertainment computingWOLF, Lars; NAKATSU, Ryohei; SCHELL, Jesse et al.Computer networks (1999). 2005, Vol 49, Num 1, issn 1389-1286, 121 p.Serial Issue

Learning while Building Games for TeachingARNEZ, Fernando; PACE, Jason; SUNG, Kelvin et al.Computer (Long Beach, CA). 2014, Vol 47, Num 4, pp 88-91, issn 0018-9162, 4 p.Article

Better Scripts, Better GamesWHITE, Walker; KOCH, Christoph; GEHRKE, Johannes et al.Communications of the ACM. 2009, Vol 52, Num 3, pp 42-47, issn 0001-0782, 6 p.Article

Computer Games and Traditional CS CoursesSUNG, Kelvin.Communications of the ACM. 2009, Vol 52, Num 12, pp 74-78, issn 0001-0782, 5 p.Article

ALTERNATE REALITY GAMINGKIM, Jeffrey Y; ALIEN, Jonathan P; LEE, Elan et al.Communications of the ACM. 2008, Vol 51, Num 2, pp 36-42, issn 0001-0782, 7 p.Article

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