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Network game with attacker and protector entitiesMAVRONICOLAS, Marios; PAPADOPOULOU, Vicky; PHILIPPOU, Anna et al.Lecture notes in computer science. 2005, pp 288-297, issn 0302-9743, isbn 3-540-30935-7, 1Vol, 10 p.Conference Paper

The mass impact of videogame technologyDEFANTI, T. A.Advances in computers. 1984, Vol 23, pp 93-140, issn 0065-2458Article

The History of Computer Games = Histoire des jeux pour ordinateurLOWOOD, Henry.IEEE Annals of the history of computing. 2009, Vol 31, Num 3, issn 1058-6180, 62 p.Serial Issue

LE JEU VIDÉO, CONTEXTE FAMILIAL ET CONSTRUCTION ENFANTINE = Video-game, family context and children constructionDAJEZ, Frédéric; ROUCOUS, Nathalie.Questions de communication. Série actes. 2010, Num 8, issn 1969-9042, 191-203, 241 [14 p.]Article

Electronic game research methodologies : Studying religious implicationsSIMS BAINBRIDGE, William; BAINBRIDGE, Wilma Alice.Review of religious research. 2007, Vol 49, Num 1, pp 35-53, issn 0034-673X, 19 p.Article

Video game localisationTrans (Málaga). 2011, Num 15, issn 1137-2311, 9-114 [104 p.]Article

LES DIEUX VIDÉO. DE LA DIMENSION SPIRITUELLE ADOLESCENTE DANS LES JEUX VIDÉO : Idéal & idole = VIDEO GODS. OF THE ADOLESCENT SPIRITUAL DIMENSION IN VIDEO GAMESDONARD, Véronique; SIMAR, Eric.Adolescence (Paris). 2013, Num 86, issn 0751-7696, 815-821, 1047, 1053-1057, 1059-1060 [14 p.]Article

Prise en charge TCC d'une addiction aux jeux vidéo: l'expérience de jeu contribue à la thérapie = A CBT intervention of a video game addiction: Gaming experience helps the therapyTAQUET, Pierre; HAUTEKEETE, Marc.Journal de thérapie comportementale et cognitive. 2013, Vol 23, Num 3, pp 102-112, issn 1155-1704, 11 p.Article

Console wars reduxMOLTENBREY, Karen.Computer graphics world. 2013, Vol 36, Num 3, pp 16-19, issn 0271-4159, 4 p.Article

LA CONSTRUCTION D'UNE IDENTITÉ NUMÉRIQUE VIA UN JEU VIDÉO ONLINE POLITIQUEMENT INCORRECT = The construction of a digital identity through a politically incorrect video game onlineDE CEGLIE, Audrey; RECOURS, Robin.Les Cahiers du numérique. 2011, Vol 7, Num 1, pp 117-136, issn 1622-1494, 20 p.Article

Video Games: Old Fears and New DirectionsFERGUSON, Christopher J.Review of general psychology. 2010, Vol 14, Num 2, issn 1089-2680, 123 p.Serial Issue

Cinéma et jeux vidéo : trente ans de liaisonsBLANCHET, Alexis.MédiaMorphoses (Bry-sur-Marne). 2008, Num 22, pp 33-38, issn 1626-1429, 6 p.Article

Architectures émotionnelles et douloureusesGEROSA, Mario.MédiaMorphoses (Bry-sur-Marne). 2008, Num 22, pp 47-54, issn 1626-1429, 8 p.Article

Appeal of online computer games: a user perspectiveYUAN GAO.Electronic library. 2004, Vol 22, Num 1, pp 74-78, issn 0264-0473, 5 p.Article

The impacts of awareness tools on mutual modelling in a collaborative video-gameNOVA, Nicolas; DILLENBOURG, Pierre; WEHRLE, Thomas et al.Lecture notes in computer science. 2003, pp 99-108, issn 0302-9743, isbn 3-540-20117-3, 10 p.Conference Paper

staying on the gridPEDDIE, Jon.Computer graphics world. 2013, Vol 36, Num 3, pp 20-22, issn 0271-4159, 3 p.Article

Semi-automatic binary protection tamperingGUILLOT, Yoann; GAZET, Alexandre.Journal in computer virology. 2009, Vol 5, Num 2, pp 119-149, issn 1772-9890, 31 p.Article

La fin de l'histoire et la tyrannie des algorithmesKLINE, Stephen.MédiaMorphoses (Bry-sur-Marne). 2008, Num 22, pp 27-32, issn 1626-1429, 6 p.Article

Une « cyberculture » : ludique, collaborative et paradoxaleBERRY, Vincent.MédiaMorphoses (Bry-sur-Marne). 2008, Num 22, pp 55-61, issn 1626-1429, 7 p.Article

Games : Once more, with feelingVAN LENT, Michael; SWARTOUT, William.Computer (Long Beach, CA). 2007, Vol 40, Num 8, pp 98-100, issn 0018-9162, 3 p.Article

Ados, Internent et jeux vidéoPHAN, Olivier.La Revue du praticien. Médecine générale. 2012, Num 888, pp 694-695, issn 0989-2737, 2 p.Article

Maps matter. Zur Karte im Computerspiel = Maps matter. A propos des cartes dans les jeux informatiquesEICHHORN, S.Forum IFL. 2007, Num 6, pp 229-239, 11 p.Article

The pleasures and pains of Pikachu = Plaisirs et douleurs de PikachuJORDAN, Tim.European journal of cultural studies (Print). 2004, Vol 7, Num 4, pp 461-480, issn 1367-5494, 20 p.Article

Video games and seizuresGLISTA, G. G; FRANK, H. G; TRACY, F. W et al.Archives of neurology (Chicago). 1983, Vol 40, Num 9, issn 0003-9942, 588Article

Differences in eye-hand motor coordination of video-game users and non-usersGRIFFITH, J. L; VOLOSCHIN, P; GIBB, G. D et al.Perceptual and motor skills. 1983, Vol 57, Num 1, pp 155-158, issn 0031-5125Article

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