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Game Analytics for Game User Research, Part 1: A Workshop Review and Case StudySEIF EL-NASR, Magy; DESURVIRE, Heather; AGHABEIGI, Bardia et al.IEEE computer graphics and applications. 2013, Vol 33, Num 2, pp 6-11, issn 0272-1716, 6 p.Article

An Independent Social Game Company's PerspectiveGAMBIER, Jimmy.Computer (Long Beach, CA). 2012, Vol 45, Num 2, pp 85-87, issn 0018-9162, 3 p.Article

Learning while Building Games for TeachingARNEZ, Fernando; PACE, Jason; SUNG, Kelvin et al.Computer (Long Beach, CA). 2014, Vol 47, Num 4, pp 88-91, issn 0018-9162, 4 p.Article

Computer Games and Traditional CS CoursesSUNG, Kelvin.Communications of the ACM. 2009, Vol 52, Num 12, pp 74-78, issn 0001-0782, 5 p.Article

Al, Virtual Worlds, and Massively Multiplayer Online GamesHSINCHUN CHEN; YULEI ZHANG; BAINBRIDGE, William Sims et al.IEEE intelligent systems. 2011, Vol 26, Num 1, pp 80-89, issn 1541-1672, 10 p.Article

Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3DREPENNING, Alexander; WEBB, David C; BRAND, Catharine et al.IEEE computer graphics and applications. 2014, Vol 34, Num 3, pp 68-71, issn 0272-1716, 4 p.Article

Methods for Game User Research: Studying Player Behavior to Enhance Game DesignDESURVIRE, Heather; SEIF EL-NASR, Magy.IEEE computer graphics and applications. 2013, Vol 33, Num 4, pp 82-87, issn 0272-1716, 6 p.Article

Busted: A Digital Group Game to Help At-Risk Youth Stay out of JailRESNICK, Hy.Computer (Long Beach, CA). 2013, Vol 46, Num 12, pp 88-90, issn 0018-9162, 3 p.Article

MathFax: An Online Adaptation of the Elementary Learning Game Math FactsHANDELMAN, Nicholas; SCHWARTZ, Donald R.Frontiers in education : computer science & computer engineering. International conferenceWorldComp'2011. 2011, pp 523-529, isbn 1-60132-180-5, 7 p.Conference Paper

Survey First-Person Shooter Gaming Traffic on the InternetRATTI, Saurabh; HARIRI, Behnbosh; SHIRMOHAMMADI, Shervin et al.IEEE internet computing. 2010, Vol 14, Num 5, pp 60-69, issn 1089-7801, 10 p.Article

OFFERING GAME DEVELOPMENT COURSES TO ENHANCE ENROLLMENTS IN COLLEGE COMPUTER PROGRAMSMACHUCA, Wayne.Frontiers in education : computer science & computer engineering. International conferenceWorldComp'2010. 2010, pp 284-288, isbn 1-60132-143-0, 5 p.Conference Paper

Learning object repurposing for various multimedia platformsMINOVIĆ, Miroslav; MILOVANOVIĆ, Miloš; STARČEVIĆ, Dušan et al.Multimedia tools and applications. 2013, Vol 63, Num 3, pp 927-946, issn 1380-7501, 20 p.Article

Simulation Frameworks for Virtual EnvironmentsGERDELAN, A. P; HAWICK, K. A; LEIST, A et al.Internet computing. International conferenceWorldComp'2011. 2011, pp 272-278, isbn 1-60132-186-4, 7 p.Conference Paper

Personality Profiles Associated with Different Motivations for Playing World of WarcraftGRAHAM, Lindsay T; GOSLING, Samuel D.Cyberpsychology, behavior and social networking (Print). 2013, Vol 16, Num 3, pp 189-193, issn 2152-2715, 5 p.Article

USING MULTIAGENT PLANNING IN THE HOSHIMI PROJECTNEPOMUCENO, B; LOPES, Carlos R.Artificial intelligence. International conferenceWorldComp'2011. 2011, pp 815-818, isbn 1-60132-183-X 1-60132-184-8 1-60132-185-6, 4 p.Conference Paper

Using a Game-Based Approach to Teach Computing ConceptsSCHEFFEY, Brian; KETEL, Mohammed.Frontiers in education : computer science & computer engineering. International conferenceWorldComp'2010. 2010, pp 61-66, isbn 1-60132-143-0, 6 p.Conference Paper

Mobile Game Based Learning - Taxonomy and Student ExperienceCISIC, Dragan; TIJAN, Edvard; KUREK, Ana et al.Information technology interfaces. 2007, pp 299-305, isbn 978-953-7138-09-7, 1Vol, 7 p.Conference Paper

Go with the Flow or Seize Control? Interaction Principles that Make Games EnjoyableGRUNDY, Catherine; BLAKE, Andrew.Information technology interfaces. 2005, pp 295-300, isbn 953-7138-02-X, 1Vol, 6 p.Conference Paper

The structure of affection descriptors for social network game: case study of CityVille on facebookHUN CHOI; EUNYOUNG CHOI; SEUNGKEUN SONG et al.Multimedia tools and applications. 2014, Vol 68, Num 2, pp 375-389, issn 1380-7501, 15 p.Article

Kinecting to Mathematics through Embodied InteractionsJOHNSON, Keri; PAVLEAS, Jebediah; CHANG, Jack et al.Computer (Long Beach, CA). 2013, Vol 46, Num 10, pp 101-104, issn 0018-9162, 4 p.Article

Computational Pool: A New Challenge for Game Theory PragmaticsARCHIBALD, Christopher; ALTMAN, Alon; GREENSPAN, Michael et al.The AI magazine. 2010, Vol 31, Num 4, pp 33-41, issn 0738-4602, 9 p.Article

Designing a Serious Game For In-Field Interventions To Promote Nightlife Well-BeingGAMBERINI, Luciano; ZAMBONI, Luca; PRIVITERA, Alessandro et al.Annual review of cybertherapy and telemedicine (Print). 2013, Vol 191, pp 70-74, issn 1554-8716, 5 p.Article

Perceived Game Realism: A Test of Three Alternative ModelsRIBBENS, Wannes.Cyberpsychology, behavior and social networking (Print). 2013, Vol 16, Num 1, pp 31-36, issn 2152-2715, 6 p.Article

Studying Students' Attitudes on Using Examples of Game Source Code for Learning ProgrammingTHEODORAKI, Aristea; XINOGALOS, Stelios.Informatics in education. 2014, Vol 13, Num 2, pp 265-277, issn 1648-5831, 13 p.Article

Timelines: simplifying the programming of lag compensation for the next generation of networked gamesSAVERY, Cheryl; GRAHAM, T. C. Nicholas.Multimedia systems. 2013, Vol 19, Num 3, pp 271-287, issn 0942-4962, 17 p.Article

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