kw.\*:("Video game")
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La traducción de videojuegos de contenido histórico, o documentarse para traducir historia = Translating Video Games with Historical Content, or Researching to Rewrite HistorySERON ORDONEZ, Inmaculada.Trans (Málaga). 2011, Num 15, pp 103-114, issn 1137-2311, 12 p.Article
Network game with attacker and protector entitiesMAVRONICOLAS, Marios; PAPADOPOULOU, Vicky; PHILIPPOU, Anna et al.Lecture notes in computer science. 2005, pp 288-297, issn 0302-9743, isbn 3-540-30935-7, 1Vol, 10 p.Conference Paper
An examination of psychoticism and motion capture controls as moderators of the effects of violent video gamesMARKEY, Patrick M; SCHERER, Kelly.Computers in human behavior. 2009, Vol 25, Num 2, pp 407-411, issn 0747-5632, 5 p.Article
The incorrigible social meaning of video game imageryPATRIDGE, Stephanie.Ethics and information technology. 2011, Vol 13, Num 4, pp 303-312, issn 1388-1957, 10 p.Article
The History of Computer Games = Histoire des jeux pour ordinateurLOWOOD, Henry.IEEE Annals of the history of computing. 2009, Vol 31, Num 3, issn 1058-6180, 62 p.Serial Issue
Go back to start: gathering baseline data about gaming in librariesNICHOLSON, Scott.Library review (Glasgow). 2009, Vol 58, Num 3, pp 203-214, issn 0024-2535, 12 p.Article
Video game preferences and their relation to career interestsGIAMMARCO, Erica A; SCHNEIDER, Travis J; CARSWELL, Julie J et al.Personality and individual differences. 2015, Vol 73, pp 98-104, issn 0191-8869, 7 p.Article
Leisure, interpersonal relationships, learning and consumption: the four key dimensions for the study of minors and screensCABALLERO, Jorge Tolsá; BRINGUE SALA, Xavier.Comunicación y sociedad. 2012, Vol 25, Num 1, pp 253-287, issn 0214-0039, 35 p.Article
A portal to student learning : what instruction librarians can learn from video game designSCHILLER, Nicholas.Reference services review. 2008, Vol 36, Num 4, pp 351-365, issn 0090-7324, 15 p.Conference Paper
A Humean approach to assessing the moral significance of ultra-violent video gamesWONDERLY, Monique.Ethics and information technology. 2008, Vol 10, Num 1, pp 1-10, issn 1388-1957, 10 p.Article
The effect of action video game experience on task-switchingSHAWN GREEN, C; SUGARMAN, Michael A; MEDFORD, Katherine et al.Computers in human behavior. 2012, Vol 28, Num 3, pp 984-994, issn 0747-5632, 11 p.Article
Understanding the behavioural intention to play online games: An extension of the theory of planned behaviourLEE, Ming-Chi.Online information review (Print). 2009, Vol 33, Num 5, pp 849-872, issn 1468-4527, 24 p.Article
Enacting taboos as a means to an end; but what end? On the morality of motivations for child murder and paedophilia within gamespaceYOUNG, Garry.Ethics and information technology. 2013, Vol 15, Num 1, pp 13-23, issn 1388-1957, 11 p.Article
Prevalence of asthma symptoms in video and written questionnaires among children in four regions of FinlandPEKKANEN, J; REMES, S. T; HUSMAN, T et al.The European respiratory journal. 1997, Vol 10, Num 8, pp 1787-1794, issn 0903-1936Article
Console wars reduxMOLTENBREY, Karen.Computer graphics world. 2013, Vol 36, Num 3, pp 16-19, issn 0271-4159, 4 p.Article
LA CONSTRUCTION D'UNE IDENTITÉ NUMÉRIQUE VIA UN JEU VIDÉO ONLINE POLITIQUEMENT INCORRECT = The construction of a digital identity through a politically incorrect video game onlineDE CEGLIE, Audrey; RECOURS, Robin.Les Cahiers du numérique. 2011, Vol 7, Num 1, pp 117-136, issn 1622-1494, 20 p.Article
Video Games: Old Fears and New DirectionsFERGUSON, Christopher J.Review of general psychology. 2010, Vol 14, Num 2, issn 1089-2680, 123 p.Serial Issue
Cinéma et jeux vidéo : trente ans de liaisonsBLANCHET, Alexis.MédiaMorphoses (Bry-sur-Marne). 2008, Num 22, pp 33-38, issn 1626-1429, 6 p.Article
Architectures émotionnelles et douloureusesGEROSA, Mario.MédiaMorphoses (Bry-sur-Marne). 2008, Num 22, pp 47-54, issn 1626-1429, 8 p.Article
Appeal of online computer games: a user perspectiveYUAN GAO.Electronic library. 2004, Vol 22, Num 1, pp 74-78, issn 0264-0473, 5 p.Article
The impacts of awareness tools on mutual modelling in a collaborative video-gameNOVA, Nicolas; DILLENBOURG, Pierre; WEHRLE, Thomas et al.Lecture notes in computer science. 2003, pp 99-108, issn 0302-9743, isbn 3-540-20117-3, 10 p.Conference Paper
Learning through collaboration: video game wikisBARR, Matthew.International journal of social media and interactive learning environments (Print). 2014, Vol 2, Num 2, pp 119-133, issn 2050-3954, 15 p.Article
Understanding Children's Choices and Cognition in Video Game Play: A Synthesis of Three StudiesHAMLEN, Karla R.Zeitschrift für Psychologie (2007. Print). 2013, Vol 221, Num 2, pp 107-114, issn 2190-8370, 8 p.Article
staying on the gridPEDDIE, Jon.Computer graphics world. 2013, Vol 36, Num 3, pp 20-22, issn 0271-4159, 3 p.Article
Semi-automatic binary protection tamperingGUILLOT, Yoann; GAZET, Alexandre.Journal in computer virology. 2009, Vol 5, Num 2, pp 119-149, issn 1772-9890, 31 p.Article