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Network game with attacker and protector entitiesMAVRONICOLAS, Marios; PAPADOPOULOU, Vicky; PHILIPPOU, Anna et al.Lecture notes in computer science. 2005, pp 288-297, issn 0302-9743, isbn 3-540-30935-7, 1Vol, 10 p.Conference Paper

staying on the gridPEDDIE, Jon.Computer graphics world. 2013, Vol 36, Num 3, pp 20-22, issn 0271-4159, 3 p.Article

Jeux vidéo et HistoireRABINO, Thomas.Le Débat (Paris. 1980). 2013, Num 177, pp 110-116, issn 0246-2346, 7 p.Article

Semi-automatic binary protection tamperingGUILLOT, Yoann; GAZET, Alexandre.Journal in computer virology. 2009, Vol 5, Num 2, pp 119-149, issn 1772-9890, 31 p.Article

La fin de l'histoire et la tyrannie des algorithmesKLINE, Stephen.MédiaMorphoses (Bry-sur-Marne). 2008, Num 22, pp 27-32, issn 1626-1429, 6 p.Article

Une « cyberculture » : ludique, collaborative et paradoxaleBERRY, Vincent.MédiaMorphoses (Bry-sur-Marne). 2008, Num 22, pp 55-61, issn 1626-1429, 7 p.Article

Games : Once more, with feelingVAN LENT, Michael; SWARTOUT, William.Computer (Long Beach, CA). 2007, Vol 40, Num 8, pp 98-100, issn 0018-9162, 3 p.Article

Console wars reduxMOLTENBREY, Karen.Computer graphics world. 2013, Vol 36, Num 3, pp 16-19, issn 0271-4159, 4 p.Article

Attention, Videogames and the Retentional Economies of Affective AmplificationASH, James.Theory, culture & society. 2012, Vol 29, Num 6, pp 3-26, issn 0263-2764, 24 p.Article

LA CONSTRUCTION D'UNE IDENTITÉ NUMÉRIQUE VIA UN JEU VIDÉO ONLINE POLITIQUEMENT INCORRECT = The construction of a digital identity through a politically incorrect video game onlineDE CEGLIE, Audrey; RECOURS, Robin.Les Cahiers du numérique. 2011, Vol 7, Num 1, pp 117-136, issn 1622-1494, 20 p.Article

Video Games: Old Fears and New DirectionsFERGUSON, Christopher J.Review of general psychology. 2010, Vol 14, Num 2, issn 1089-2680, 123 p.Serial Issue

Cinéma et jeux vidéo : trente ans de liaisonsBLANCHET, Alexis.MédiaMorphoses (Bry-sur-Marne). 2008, Num 22, pp 33-38, issn 1626-1429, 6 p.Article

Architectures émotionnelles et douloureusesGEROSA, Mario.MédiaMorphoses (Bry-sur-Marne). 2008, Num 22, pp 47-54, issn 1626-1429, 8 p.Article

Appeal of online computer games: a user perspectiveYUAN GAO.Electronic library. 2004, Vol 22, Num 1, pp 74-78, issn 0264-0473, 5 p.Article

The impacts of awareness tools on mutual modelling in a collaborative video-gameNOVA, Nicolas; DILLENBOURG, Pierre; WEHRLE, Thomas et al.Lecture notes in computer science. 2003, pp 99-108, issn 0302-9743, isbn 3-540-20117-3, 10 p.Conference Paper

Ados, Internent et jeux vidéoPHAN, Olivier.La Revue du praticien. Médecine générale. 2012, Num 888, pp 694-695, issn 0989-2737, 2 p.Article

Serious games: se former en s'amusantFENOUILLET, Fabien.Les Grands dossiers des sciences humaines. 2014, Num 257, pp 48-49, issn 1777-375X, 2 p.Article

Enfants et jeux vidéoLE HEUZEY, Marie-France.La Revue du praticien. Médecine générale. 2013, Num 911, pp 824-825, issn 0989-2737, 2 p.Article

L'AGENCEMENT DE LA TRICHE: Aborder la triche dans les MMORPG comme un imbroglio = THE ASSEMBLAGE OF CHEATING :Considering cheating in MMORPG as an imbroglioDE PAOLI, Stefano; KERR, Aphra.Réseaux (Issy-les-Moulineaux). 2012, Num 173-74, issn 0751-7971, 235-269, 356 [34 p.]Article

LES JEUX EN LIGNE: UN LABORATOIRE DE MODÈLES D'AFFAIRES : Les formes ludiques du numérique: Marchés et pratiques du jeu vidéo = ONLINE GAMES: A LABORATORY FOR BUSINESS MODELSDE PRATO, Giuditta.Réseaux (Issy-les-Moulineaux). 2012, Num 173-74, issn 0751-7971, 53-75, 350 [24 p.]Article

Computer Games and Traditional CS CoursesSUNG, Kelvin.Communications of the ACM. 2009, Vol 52, Num 12, pp 74-78, issn 0001-0782, 5 p.Article

Games for science and engineering educationMAYO, Merrilea J.Communications of the ACM. 2007, Vol 50, Num 7, pp 30-35, issn 0001-0782, 6 p.Article

Effects of team-based computer interaction : The media equation and game design considerationsJOHNSON, Daniel; GARDNER, John.Lecture notes in computer science. 2005, pp 468-479, issn 0302-9743, isbn 3-540-29034-6, 12 p.Conference Paper

Relations Between Media, Perceived Social Support and Personal Well-Being in AdolescenceCASTELLA SARRIERA, Jorge; ABS, Daniel; CASAS, Ferran et al.Social indicators research. 2012, Vol 106, Num 3, pp 545-561, issn 0303-8300, 17 p.Article

LES MARCHÉS À DEUX VERSANTS DANS L'INDUSTRIE DES JEUX VIDÉO : Les formes ludiques du numérique: Marchés et pratiques du jeu vidéo = TWO-SIDED MARKETS IN THE VIDEO GAME INDUSTRYBOURREAU, Marc; DAVIDOVICI-NORA, Myriam.Réseaux (Issy-les-Moulineaux). 2012, Num 173-74, issn 0751-7971, 97-135, 352 [42 p.]Article

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